![]() 10 for bar, 10 for ore while also reducing steel needs on my metal frame.įor those wondering hitting that same metal frame with 16 beacons reduces it to 188,000 Iron bars with the last beacon going from 217k to 188k (29,000) which is STILL better than placing the corresponding iron bar/iron ore. 31 million or 310,000 Iron bars.Ī single efficiency beacon just saved me over 20 tiles. Industries is a well-known thrift store chain that has been around for decades. Standard metal frame now needs 1.79 million to operate. guide to the pros and cons of this popu.Bicycle for sale, LIKE NEW GIANT. My iron bar produces 22,710 per 2 seconds. Here’s an example I calculated before my iron production was boosted:Ī standard metal frame needs 2.1M iron bars per 2 seconds to operate. This means that if placing an efficiency beacon reduces the cost of the Metal Frame by at least that amount then it is worth using a beacon. To access the 'Achievements' pages, click on the 'Info n Stuff' button at the bottom left of the game page. As of build 0.423 there are 153 achievements, giving a maximum of 5825 BPs (+58.25 AP gain). ![]() These BPs enhance your AP gain of +1/100BP. Ignoring steel for now my Iron Bar production produces 248,000 units. Achievements are milestone actions you can perform for Bonus Points (BP). My Steel Bar and Iron Bar production are both at 2 second intervals so I will ignore time units for the remainder of the example. Currently it needs 2.1 Million Steel Bars and 2.1 Million Iron Bars every 2 seconds. My current Metal Frame production is high enough that I typically only need to place one of them and I’ll be able to run three maps with production capacity to spare. ![]() Let’s take a look at an example from where I’m currently at. Note: It always takes at least 1 of an item to complete a production cycle. You’ll want to use efficiency beacons to reduce the total tiles needed to provide resources to this high production factory. Typically they are used on high production factories that you place small numbers of and are able to run your production setup off of that small number. Depending on your current research they may be super helpful or not helpful at all. Tutorial Island has a total of 119 tiles, Flesh World has 226, Planet Tronne has 245.Efficiency beacons are a little more tricky to use than speed and production. Many tiles start off blocked, to unlock them you need to pay the price displayed on mouseover. So far there are 4 worlds: Tutorial Island, Flesh World, Planet Tronne, and Candy Land. The Map displays the tiles in the current world. Below the building list are the Blueprint Save/Load buttons, these unlock as you clear 25%/50%/75% of the blocked tiles with extras available in the Sellout Shop. There are buttons above it to clear the Map, change screens when more than 24 buildings are unlocked, and change the building readout to show: Count, Gain/Loss, Count+Gain/Loss, Count+Gain/Loss for the current Map only, and a toggle for different time lengths the Gain/Loss are over (from 1 second to 1 day). The body of the Building Panel lists unlocked buildings that you can place on the Map. The first set of buttons allow you to filter which buildings show in the list: All Buildings, All Beacons, All Units, Favorites, Active Buildings, and Labs. Arrows at the top of the Building Panel allow you to swap Maps. ![]() The Factory View shows the Building Panel and the Map of the current world.
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